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The Cartoon Room

Role:
‍Design Prototyper
Platform:
‍Processing 3
Year:
2020

Redefining Copresence

Overview

The goal of this project was to re-think how co-working spaces operate in a virtualized world. How can we feel the positive effects of collaborative spaces, such as motivation, when we are working remotely?

Research

The primary concern of virtual co-working identified by surveyed remote collaborators was maintaining connection while also ensuring privacy. The primary solution to co-working remotely was passive video streams, however this was reported to feel generally invasive as it felt like a method of surveillence when used regularly.

Pain Points

Final Product

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Video

Outcome

Ultimately, users were able to feel the positive effects of collaborative spaces while participating remotely, without the need for a continuous webcam stream. Users that tested the prototype reported greater motivation, team affiliation, and trust when compared to no access to a collaborative platform and a significant decrease in anxiety and feelings of invasiveness when compared to co-presence via live video streams.

Next Steps

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